Фотографии в стиле GTA San Andreas с помощью GPT Images

Делаем фотки в стиле GTA San Andreas в GPT Images. Фирменная дымка, желтый фильтр и слегка запикселенные детали: все как в игре нулевых.

Фотографии в стиле GTA San Andreas с помощью GPT Images

Промт:

Turn this exact photo into a GTA: San Andreas (2004, PlayStation 2) in-game screenshot.Re-render the entire scene as low-poly real-time 3D game graphics: rebuild every object (boats, mountains, water, sky) as simplified low-polygon 3D models with visibly faceted, angular geometry, hard polygon edges and drastically reduced detail — but keep the same objects, their positions, sizes, composition and camera angle as in the photo.

Surfaces use blocky low-resolution repeating textures with soft bilinear filtering; the water is a flat polygonal plane with a tiling animated water texture, not photographic waves; mountains are chunky low-poly terrain with stretched ground textures; small background buildings are simple textured boxes. Simplified vertex lighting, no realistic shadows or reflections, slightly jagged aliased edges, visible dithering, dense haze on the distant background only.

Color grade: subtle warm amber tint over the original colors — hues stay recognizable, slightly desaturated, lowered contrast with lifted blacks, subtle film grain. Not a filtered photo — it must look like an actual PS2-era game render. No game interface of any kind: no HUD, no radar or minimap, no on-screen text, logo, watermark, border or frame. Output only the full-frame restyled image.

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